Traits define shared behavior, and trait bounds let you write generic functions that work with any type implementing a trait. The syntax T: Display means "T must implement Display." This is similar to interfaces in other languages but more powerful: you can implement traits for types you don't own, and trait bounds are zero-cost (monomorphization at compile time). I use trait bounds everywhere: for serialization (T: Serialize), for comparison (T: Ord), for cloning (T: Clone). The compiler generates specialized code for each concrete type, so there's no dynamic dispatch unless you opt in with dyn Trait. This pattern is the foundation of Rust's generic programming model.